The mobile phone will soon become the most powerful channel for persuasion, more influential than TV, radio, print, or the Internet. Mobile devices can be designed to motivate and influence people, this emerging trend will change the way we live, work, communicate and play.
GIA announces the release of a comprehensive global report on Mobile Software market. The global market for mobile software is projected to reach $79.7 billion by 2017, primarily driven by rapid proliferation of mobile computing devices, and waxing popularity of location-based services. Source: San Jose, CA (Vocus/PRWEB) April 18, 2011
Quid software creates multi-dimensional industry maps (like the one the right) which represents 4,000 technology enterprises from venture-backed start-ups to established public companies that received media coverage and showed capital growth last year. Such maps expose relationships between and across sectors and, even more tantalizing, the white spaces among them. They reveal not only which sectors are thick with competition but where in the market white spaces are open for the innovation with new products and services no one has even dreamed up yet. Here in this capture on the right we can notice the apparent white space in between the sectors NETWORKS, TRAVEL, EDUCATION, SOCIAL MEDIA, E-COMMERCE where the new sector GEOLOCATION is starting to form.
Report from Juniper Research says that the number of subscribers using mobile Internet services will rise from 577 million currently, to top 1.7 billion by 2013, spurred by demand for collaborative applications known collectively as 'web 2.0,' and greater 2.5/3G penetration. Putting that figure into some context, a report from Gartner had said that the worldwide PC base would reach 2 billion by 2014 - so internet access by mobile phones will represent at around 50% of the total internet usage. Source: Cellular News.
There are already several protocols and free software implementations for federated/decentralized/P2P social networking and micro-blogging platforms and Sonar intends to integrate the existing best practises.
But there no solutions yet for having distributed/P2P real-time maps and location sharing services without the use of centralized web services. So for the current stage project Sonar will have to provide some non distributable central web services as well.
Sonar has to provide real-time map of:
- User locations: GPS-enabled mobile phones which are connected to the internet will send data to the server at regular intervals. If there is no GPS the location data can be calculated from wifi spots and cell towers with sufficient approximation.
- Event locations: events happening at a specified time span at a specified location.
- Places-of-interest: places named by users not as street addresses but locations like "Home", "Dood's Club" etc.
Augmented reality layers
Sonar has to provide layers of AR objects on the map, and be able to aggregate other 3-th party AR layers (Google Maps and Layar provide web services and open APIs to access their user contributed database of places-of-interest on different layers).